From the entrance you arrive at an antechamber where you can check your loadouts in preparation for the enemies further in, and it can also function as a fallback position if it comes to it. Once you enter a facility, you cannot go out until you've shut off the fusion torch.If you're speedrunning and/or can otherwise afford missing out on items/experience points from fighting enemies, you can make a beeline for the controls at the second floor of the facility. Shutting down a fusion torch erases all enemies remaining in the facility. You need to solve a bypass minigame to turn off a fusion torch, though you need not actually invest points in Decryption (it's still recommended for opening other crates around the asteroid, however).You can visit the farthest torch first instead of the one visible in the landing zone, and the interior layout and cutscenes will be the same. The fusion torch facilities have a predetermined interior layout and sequencing regardless of the order in which you visit them.All of them share the following properties: There are three fusion torch facilities on the map. You can explore the asteroid's initial points of interest in any order you want, though for convenience this walkthrough will start at the closest items upon landing.
She says that 'they' are responsible for attacking the asteroid and begs whoever is receiving this message to shut down the fusion torches, before she signs off. As the Mako drops on the surface to investigate, you receive an urgent message from a woman who sounds like she's in hiding. When you first approach Asteroid X57, the SSV Normandy's computer alerts you that X57 is heading toward Terra Nova too fast, and is on course to hit the planet Terra Nova within four hours. Also, although the voiceovers imply that you have a limited amount of time to shut down the torches, even a trip to the Citadel to buy and sell items will not actually cause you any problems. Note: You can return to the Normandy as often as you like during this mission, whenever you are outdoors, so you will be able to switch out your squad if desired. Colossus X armor, etc) then you should wait until you've reached level 50 before undertaking Bring Down the Sky. It will always be chosen to fit your current level, so if you would like to receive one of the most valuable items in the game (e.g.
The exact item awarded will be chosen from the loot table, but you can count on it being one of the rare valuable types. On the other hand, at the end of this assignment you will be able to choose a rather valuable reward.
On one hand, this assignment provides a lot of opportunities to gain Paragon and/or Renegade points, which may help unlock dialogue choices for subsequent missions and assignments. There are two main considerations on when to do this assignment: racking up morality points early, or obtaining high-level powerful items for late game.
Both biotic and tech abilities will have their day if you bring them - for this mission there's definitely more than one way to skin a cat. For these reasons, you may want to bring squadmates who can deliver a lot of concentrated damage to ensure the quick defeat of each enemy you focus on before it can escape and recharge you could also consider combining Shredder or Anti-Personnel Rounds with toxic ammunition (such as Polonium or Sledgehammer Rounds) to maximize damage and prevent regeneration. Most of the enemies you will face on this mission are organic, and many of them can both use Immunity to resist damage and then regenerate their health if left alone for long enough.